Falling Damage

When a player or NPC falls from a certain height, they will incur falling damage.

The damage incurred is based on falling velocity, as well as any weight the player may have.

Some classes have the ability to Safe Fall, which can reduce the amount of damage received from falling.

Falling Effects
NPCs and players (refered to as collectively as Entities) can handle most small drops which are less than 15 meters (about 4 stories). Doing so will cause an entity to pause for a moment, and regain their composure.

As the distance increases, the effects change
 * 15 - 20 meters (4-6 stories)
 * Causes a crippling slow effect with a duration based on the distance
 * 21 - 45 meters (6-13 stories)
 * Entity begins to experience damage
 * 45+ meters
 * Entity animation changes to a panicked look, with possible flailing arms and liberal screaming in horror
 * The animation changes if the player is focused, or has rotated to a different position
 * Entity experiences death upon impact
 * Entity starts to leave a crater with the size based on the speed at impact.

Players and NPCs experience the SAME effects from falling. If it kills a player, it will kill an NPC. Intelligent NPCs are aware of this, and will actively seek to push their enemies off of cliffs whenever possible.

Controlling Your Fall
While falling a great distance, players can control their fall by holding a key. A player who is focused in this way will incur less falling damage.

Players can also perform some basic actions and emotes while free-falling. These include spins and twirls.

Players can rotate their player model into a hands-forward dive, or grip their lower legs to form a cannon ball. These positions are designed for landing in water - effects when hitting solid surfaces may be less than desireable.

Falling into Liquids
The material the player falls into can have a significant impact on the amount of damage received by the fall.

Falling into water will function like maximum safe fall, allowing the player to negate nearly all damage. At terminal velocity however, impacting on water may still cause damage.

Falling into Lava is always a bad idea..unless you want to be incinerated, in which case it is a great idea.

Falling Damage Reduction

 * Safe Fall
 * Some classes will gain safe-fall. Safe-fall increases the tolerance of the fall, allowing the player to fall a greater distance at a greater speed with less damage.
 * Some devices (such as catapults ) may impart temporary safe fall abilities to entities.
 * Slow Fall
 * Players can reduce their falling speed with modifiers, such as a Gnomish Parachute. This reduces the speed on impact, and reduces the damage incurred.

EverQuest Next Landmark Official Forum Thread Reference
Thread Title: Falling Damage?!?