Talk:Courier/@comment-24557935-20140309170843/@comment-24658963-20140309172422

"I feel being a Courier is something that all players should be encouraged to progress in"

I need clarification here; is this system something where you want it to effectively have skill progression or be an integral part of the game? Depending on implementation, those ideas can be mutually exclusive. What sort of progression would you want to see other than Courier Rep? Depending on the answer, could the progression actually remove emergent gameplay? In a lot of situations, the most simplified systems are the most powerful to allow for emergence. If anyone and their dog can pick up tools and start using them, it creates much more potential for unintended use or interesting ways to do things.