Talk:Courier/@comment-96.238.184.38-20140308214231

I've been consistently following the thread this is based on, however I am not a paid member of EQNL so I'm unable to give feedback.

'''From what's been discussed, it's my opinion that things are getting vastly more complex than they need to be to fulfil the core identity of Couriers. The main point of this particular system is to require physical transport of items, similar to Minecraft. There doesn't need to be a complicated profession or a bunch of additional items and systems to facilitate this, it can actually be quite simple.'''

1) Completely remove the possibility to instantly transport items/resources in any capacity other than the Vault (e.g. Ender Chests in Minecraft).

2) Allow for a Marketplace where players can buy and sell items that can be filtered by location (e.g. Local, Region, Server, Global).

3) Buyers and Sellers each have a Mailbox (craftable prop) that they specify as the target Origin and Destination.

4) Once a buyer has paid the seller and bought their items, the items are packaged into a Sealed Package that moves into whatever becomes the established Courier System.

5) Players interact with this interface by selecting a Sealed Package then walking from the specified Origin to the specified Destination.

6) In the event of a failed delivery, the package returns to the Courier system and the player delivering it does not receive payment.  At any time, including in the middle of a delivery, the buyer can go to the Origin himself and pick up the Sealed Package.

'''Everything above is the absolute core of the system. Nothing else is actually important for base functionality, other than how the Marketplace and Courier System are implemented. Now, this brings up a few questions.'''

1) What would the Marketplace be?  Would it be a UI element available to all players at any time?  Would it be a craftable prop that can be interacted with like a crafting station to produce the Marketplace UI?  Would it be a player-crafted system, and if so how would it be implemented?

2) What would the Courier System be?  Would it be a UI element available to all players at any time?  Would it be a craftable prop that can be interacted with like a crafting station to produce the Marketplace UI?  Would it be a player-crafted system, and if so how would it be implemented?

3) How would the system function in PvP/when the Courier dies?  Should the Sealed Package drop its contents if the Courier is killed?  Should the Sealed Package drop?  Should the Sealed Package return to the Courier System?