Talk:Courier/@comment-96.238.184.38-20140308214231/@comment-24557935-20140308222309

"1) What would the Marketplace be?  Would it be a UI element available to all players at any time?  Would it be a craftable prop that can be interacted with like a crafting station to produce the Marketplace UI?  Would it be a player-crafted system, and if so how would it be implemented?"

The Marketplace is a separate topic, Please feel free to create a new page within this wiki to discuss and flesh out the core concepts.

"2) What would the Courier System be?  Would it be a UI element available to all players at any time?  Would it be a craftable prop that can be interacted with like a crafting station to produce the Marketplace UI?  Would it be a player-crafted system, and if so how would it be implemented?"

Most of these questions are answered in the page above- The Courier Board Prop presents a UI that lists all contracts that have not been accepted including the details of each contract, Couriers accept contracts through this UI. The Courier Board  and Postal Hub props are player-crafted, yes. Postal Hubs are where Sealed Packages are placed by Customers that want them delivered. Postal Hubs present a UI where the Customer creates the Courier Contract and Sealed Package simultaneously.

"3) How would the system function in PvP/when the Courier dies?  Should the Sealed Package drop its contents if the Courier is killed?  Should the Sealed Package drop?  Should the Sealed Package return to the Courier System?"

Again, explained above- The mechanics are based on the core ruleset of the server. It is different for casual PvP than for hardcore PvP. Hardcore PvP is the only ruleset where the item could potentially be lost. In PvE and casual PvP there is no chance that the Customer's valuable goods will be lost, only delayed. The Sealed Package is only returned to the Postal Hub if there is a Failed Delivery(see above description).